Yooka-Laylee: An Important First Step

I started this piece as a run of the mill article reviewing Yooka- Laylee. While this game has been very polarizing in certain circles, most reviewers seem to be leaning the same way as I am. Yooka-Laylee is a mediocre game at best. It hurts just to type that. I’ve been following Yooka-Laylee since before the kickstarter was even announced, before the project even had a name. It’s difficult to admit that this game just is not the glorious return to the golden age of 3D collectathon, but it’s true. However, Yooka-Laylee serves an even more important purpose beyond just being a mediocre 3D collectathon. It has shown game developers all over the world that there are fans who are starving for more great 3D collectathons. Forget all over the world, the amazing response to the Kickstarter has shown Playtonic that their genre of choice is not devoid of any interest. People want these games, and are willing to shell out money on Kickstarter and the like to see them get made.

While A Hat in Time did show that indie 3D collectathons are still viable before Yooka-Laylee, it was the gargantuan amount of money raised by Yooka-Laylee that has shown 3D collectathons are not going anywhere. Even though Yooka-Laylee might be a somewhat lacking entry, I’m confident that not only will Playtonic continue to hone their craft for the modern era, but that other developers will follow suit and create their own spins on the 3D platforming genre, and it will be all thanks to Yooka-Laylee that those games exist in the first place.

Overall, it still burns that the game I have been waiting so long for came out so lukewarm. Yooka-Laylee just does not capture the magic that old Rare games evoked, nor does it bring 3D collectathons into the modern era properly. That said, I take solace in the fact that Yooka-Laylee is paving the way for new 3D Collectathons that will bring the genre into the modern era, while maintaining that classic gameplay that so many of us love.

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